Room for Good

Room for Good was a project created for ProtoHack NYC. ProtoHack is a one-day hackathon focused on showing non-coders that they too can create something amazing out of nothing. The goal is to learn how to use prototyping tools such as Wix, Proto.io, and Balsamiq to create working prototypes of a product.

In New York City, finding venues for fundraising events can be a very difficult task. Unless you happen to be in the know, it can be a daunting task to even find a possible venue for your event. Most venues then want to charge large amounts of money for their space because they know how difficult it can be to find the perfect venue. These are all problems my friends and I have faced while trying to plan fundraisers in the city.

We decided to solve our own problem. Room for Good is a website where different bars, restaurants, or event spaces can list themselves as possible venues for fundraisers. Users can search for venues based on different criteria they may need to consider for their event, from type of space, to the date of their event.

Event
ProtoHack NYC
November 2014
Methods Used
Wireframing, Prototyping, presentation skills
Team Members
Stephanie Schneider, Luyba Zeylikman
Project Background
A few months earlier, my friend Luyba had found out about this hackathon that was focused on prototyping vs the actual product created, like most other hackathons. Since Luyba is a data scientist, she was intrigued, because this was a hackathon she could participate and be very helpful in. She mentioned it to me, and I thought it was an interesting idea. Often, the things I create are only part of the process, not the final product.
We joined up with our other friend, Stephanie, and started brainstorming ideas. We discussed problems and obstacles we faced in our lives where, through the use of technology, these problems and obstacles could be solved or minimized. Since Luyba and Steph are neither designers nor coders, I was very excited to "coach" them through their first hackathon expereince, and teach them some of the basics of user experience design, and prototyping.
Initial Mockups
We started the day knowing exactly what we wanted to create - a way to find venues in NYC. We began with brainstorming on Post-It notes and wrote down all the things that we wanted to take into consideration with our product, all the problems we ran into while searching for a venue, and anything else that might have been relevant.
After we wrote down all of our relevant ideas and things to consider, we grouped them into categories, which then turned into how we figured out what features we would want to include on the website. We then moved on to sketching out what we thought the screens should look like, based on the features we wanted to include. (Pro Tip: Giant yellow Post-Its are AWESOME for this.) Since we had to present our prototype at the end of the day, we focused on the screens needed to complete the task of booking a venue for the event.
The Wireframes
Once we had our quick sketches done, we moved to Balsamiq to create wireframes. This helped us figure out the actual layout, and if we had left anything out. The first screen would be a listing of venues once you put in your initial search criteria.
The second screen would be the venue's profile page on Room for Good. This would give details about the venue, contact information, and reviews aggregated from various websites to help users make a decision.
The final screen was a way for users to message the venue to work out the details of their event. These were the most important screens to get right since we were focusing our prototype on allowing users to book a venue for their event.
The Prototype
Once we had the wireframes done, we moved to Wix.com to create a clickable prototype. I had never used Wix before, so there was a bit of a learning curve to the product, but it was an interesting experience putting the prototype together. While I created the website, Luyba and Steph started working on the presentation. With only 90 seconds for our presentation, we had to make sure that we were clear about what our project was, and what problem we were solving.
Check out our prototype here!
About Me
I have always worked on things to improve people's lives - from volunteering with Key Club in high school to working on improving financial software interfaces today, I have loved helping teams do great things. While at Carnegie Mellon University, I used my love of computers and technology to make people's lives easier through user experience research and design. During my career as a user experience designer, I have found myself focusing more on creating great products.
Between my involvement in various organizations here in New York and studying Human-Computer Interaction, I have found my passion working collaboratively in teams to create great stuff, be it through planning vacations with friends, organizing hackathons with Startup Weekend, or helping to drive the creation of user centered financial software.
Interested in getting in touch? Send me an email!